I’m super happy that the site has reached 20,000 hits! Thanks avid readers! I’m glad that you are checking back and reading my articles! I guess that means I’m doing something right! So here’s my simulated fighting game photoshop image of Figma Saber VS Fraulent Rei. Looks like Rei is well on her way to losing.
After I had finished this image, I noticed that the hit counter was already at 20,900 hits. I guess I took longer than I had expected.
For reference, here’s the original image:
As you can tell, there are quite some differences.
In order to achieve the pixel look, I first shrunk this 10 mega pixel image down to 320×240, and from there, began pixel-pushing details back into the image.
In order to clean up the transparency properly, I couldn’t use my regular selection tools without ruining the edges. Turning off anti-alias just wasn’t cutting it. So instead, I used the eraser tool under the pencil setting and began hard-cleaning stuff I didn’t need. I then touched up the edges using the pencil tool to get the non-transparent anti-alias working smoothly.
Unfortunately, I couldn’t fix the lighting, so the characters still look too realistic from what I had wanted the end result to be.
From there, I began applying filter upon filter upon filter to make the image look even more pixelated. I could have gone in and literally pixel pushed everything to exactly what I want, which was 16-color sprites, but that would have taken more time than I wanted to invest.
Next, I grabbed a background image from Guilty Gear, and put in the Guilty Gear HUD (cuz it’s a cool looking HUD).
The FX, I won’t reveal how to do it. That’s my specialty. 😉
Hope you enjoyed the image!